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The purpose of HLA Time Management, described in chapter 8 of the HLA Interface Specification, [5] is to guarantee causality and a correct and consistent exchange of time stamped messages (updates and interactions) in Time Stamp Order (TSO), no matter if the federation executes in real-time, faster-than-real-time, slower-than-real-time or as ...
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
Shine, a fork of LuaJIT with many extensions, including a module system and a macro system. [43] Glua, a modified version embedded into the game Garry's Mod as its scripting language. [44] Teal, a statically typed Lua dialect written in Lua. [45] In addition, the Lua users community provides some power patches on top of the reference C ...
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LuaJIT adds several extensions to its base implementation, Lua 5.1, most of which do not break compatibility. [18] "BitOp" for binary operations on unsigned 32-bit integers (these operations are also compiled by the just-in-time compiler) [19] "CoCo", which allows the VM to be fully resumable across all contexts [20] A foreign function ...
The HLA CTL is an interpreted language that is available in an HLA program source file. An interpreter executes HLA CTL statements during the compiling of an HLA source file; hence the name compile-time language. The HLA CTL includes many control statements such as #IF, #WHILE, #FOR, #PRINT, an assignment statement and so on. One can also ...
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
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