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Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
The objective of the game is to make the user think faster and increase their ability to solve problems at the surgical table. Surgeons and health experts say that the game is perfect to accelerate the time of decision making at the surgical desk because it is a game based on placing pressure on the user by giving the user a time limit. [1] [7]
Many of the staff were veterans of Atlus's role-playing game Megami Tensei, making production challenging due to the team's inexperience. [25] Following the success of Under the Knife, Hashino formed some of the team into a dedicated team to work on the series. They were internally known as "CaduceTeam", made up of what director Daisuke Kanada ...
Trauma Team is a video game that combines simulation gameplay with non-interactive visual novel storytelling using fully-voiced motion comic segments. [4] [5] The campaign is split between six medical-themed disciplines; surgery, emergency medicine, endoscopy, diagnosis, orthopedics and forensic medicine. [6]
Macworld reviewed the Macintosh version of The Surgeon; the reviewer is a licensed doctor of medicine. Macworld says that the beginning of the game becomes "boring" after playing it several times, a necessity due to the game's lack of a save function, and due to a patient's death resetting progress in-game, they express that "you find yourself going through the early steps again and again."
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An operation in Second Opinion. Trauma Center: Second Opinion is a video game that combines surgical simulation gameplay with storytelling using non-interactive visual novel segments using static scenes, character portraits, text boxes, and rare voice clips during gameplay segments.
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