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They generally require little or no equipment or playing space. Some such games are designed specifically to be played while traveling (e.g. the license plate game, the Alphabet Game, or "car tag" games like Punch Buggy), while others are games that can be played in a variety of settings including car journeys (e.g. twenty questions).
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TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
The game, inspired by movie car chases, sees players driving around four real-life cities – Miami, San Francisco, Los Angeles and New York – using a variety of vehicles, with the plot focusing on the work of an undercover police officer, John Tanner, who infiltrates a criminal outfit to investigate their operations, only to discover a plot ...
Once a car has been spotted and called out it cannot be used by another player. [2] Traditionally the calling player also gently punches an opponent in the arm, [ 2 ] but the game can also be played for points: spotting a Beetle earns the player a point, but making an incorrect call means that they lose a point and will get punched 3 times and ...
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