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Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...
Roger Penrose's solution of the illumination problem using elliptical arcs (blue) and straight line segments (green), with 3 positions of the single light source (red spot). The purple crosses are the foci of the larger arcs. Lit and unlit regions are shown in yellow and grey respectively.
Light poverty is the state or condition in which people or communities lack artificial or electric light after sunset. This originates from many social and economic reasons, including inability to afford efficient lighting. [1] Light poverty may also occur when a country's national grid has not electrified rural areas requiring light. [2]
3-point_lighting.ogv (Ogg multiplexed audio/video file, Theora/Vorbis, length 36 s, 640 × 480 pixels, 219 kbps overall, file size: 958 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
A 3-way lamp, also known as a tri-light, is a lamp that uses a 3-way light bulb to produce three levels of light in a low-medium-high configuration. A 3-way lamp requires a 3-way bulb and socket, and a 3-way switch. In 3-way incandescent light bulbs, each of the filaments operates at full voltage. Lamp bulbs with dual carbon filaments were ...
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The history of electric light is well documented, [11] and with the developments in lighting technology the profession of lighting developed alongside it. The development of high-efficiency, low-cost fluorescent lamps led to a reliance on electric light and a uniform blanket approach to lighting, but the energy crisis of the 1970s required more design consideration and reinvigorated the use of ...
The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...