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The Rocket League Championship Series (RLCS) is an annual Rocket League esports tournament series produced by Blast ApS and endorsed by Psyonix, the game's developer.It consists of two online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments known as Majors and the Rocket League World Championship, both of which are held as LAN ...
Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
An example of a Battle Pass screen from the game Fortnite Battle Royale, showing its original two-tier, multi-level reward system of Chapter 1 Season 8 (2019). In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and ...
Rocket League Spring Series – North America Online 2020-04-26 4th Rocket League Season 9 Regional Championship – North America Online 2020-03-28 2nd [69] RLCS Season 8 Finals Online 2019-12-15 3rd/4th RLCS Season 8 – North America Online 2019-11-16 3rd RLCS Season 7 – North America Online 2019-05-11 5th
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FACEIT is an esports platform founded in London in 2012. [1] The company has administered leagues for games such as Counter-Strike 2, League of Legends, Rocket League, Tom Clancy's Rainbow Six Siege, Dota 2 and Team Fortress 2.
Team SoloMid returned to Rocket League with the acquisition of the Hey Bro team on January 24, 2024, [46] after they had released their roster back on April 11, 2020. [47] The roster consists of Gwil "creamz" Muir, Stephen "hockE" Hoelbinger and Dylan "Wahvey" Thanus. They are currently competing in the North American (NA) region in RLCS.
The Club Championship awarded $20 million to the top 16 teams based on their overall performance, while each of the 22 Game Championships had a combined prize pool of $33.8 million. Teams earned a combined $7 million during qualifying events, and the MVP of each event was awarded $50,000.