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  2. The Long Dark - Wikipedia

    en.wikipedia.org/wiki/The_Long_Dark

    The Long Dark is a survival game which takes place in the frigid Canadian wilderness, and is played from a first-person perspective. The player must manage their body temperature, calorie levels, hunger, and fatigue. [8] The Long Dark has three game modes available to the player: story, survival, and challenge.

  3. Soulslike - Wikipedia

    en.wikipedia.org/wiki/Soulslike

    A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a dark fantasy setting. It has its origin in Demon's Souls and the Dark Souls trilogy by FromSoftware, the themes and mechanics of which directly inspired several other games ...

  4. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  5. Amnesia: The Dark Descent - Wikipedia

    en.wikipedia.org/wiki/Amnesia:_The_Dark_Descent

    Amnesia: The Dark Descent is a 2010 survival horror adventure game developed and published by Frictional Games. It was first released on September 8, 2010, for Microsoft Windows , Mac OS X and Linux .

  6. Meltdowns, nightmares and regressions: The L.A. fires are ...

    www.aol.com/news/meltdowns-nightmares...

    The traumatic toll of the fires on the L.A region's children cannot be underestimated and may portend long-term difficulties, child development experts say. "We need to make sure there are ...

  7. Perfect Dark - Wikipedia

    en.wikipedia.org/wiki/Perfect_Dark

    Perfect Dark is a first-person shooter where players complete levels to unlock content and progress through the game's storyline. [2] Players manoeuvre their character from a first-person perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges; [3] there is no jump ability. [4]

  8. Dark Messiah of Might and Magic - Wikipedia

    en.wikipedia.org/wiki/Dark_Messiah_of_Might_and...

    Dark Messiah of Might and Magic was released in 2006 on PC, and Dark Messiah of Might and Magic: Elements was released later in 2008 for the Xbox 360. It adds new levels in the single-player campaign, a revamped multiplayer mode, numerous bug-fixes, and adjustments for the console experience. [1]

  9. Arcaea - Wikipedia

    en.wikipedia.org/wiki/Arcaea

    The game features 3D rhythm mechanics, especially on the Present, Future and Beyond difficulty levels. This screenshot showcases such mechanics in a song on Future difficulty. The game includes characters that give various beneficial effects while playing the rhythm game, and they gain experience points when selected for gameplay.