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  2. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive. A trivial semaphore is a plain variable that is changed (for ...

  3. File:Ada Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Ada_Programming.pdf

    File:Ada Programming Keywords.pdf, File:Ada Programming Operators.pdf Licensing Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License , Version 1.2 or any later version published by the Free Software Foundation ; with no Invariant Sections, no Front-Cover Texts, and no Back ...

  4. File:Ada Programming Keywords.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Ada_Programming...

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  5. Read–modify–write - Wikipedia

    en.wikipedia.org/wiki/Read–modify–write

    In computer science, read–modify–write is a class of atomic operations (such as test-and-set, fetch-and-add, and compare-and-swap) that both read a memory location and write a new value into it simultaneously, either with a completely new value or some function of the previous value.

  6. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Semaphores are signalling mechanisms which can allow one or more threads/processors to access a section. A Semaphore has a flag which has a certain fixed value associated with it and each time a thread wishes to access the section, it decrements the flag. Similarly, when the thread leaves the section, the flag is incremented.

  7. Readers–writers problem - Wikipedia

    en.wikipedia.org/wiki/Readers–writers_problem

    Reader will run after Writer because of read semaphore. Writer will stop writing when the write semaphore has reached 0. Reader will stop reading when the read semaphore has reached 0. In writer, the value of write semaphore is given to read semaphore and in reader, the value of read is given to write on completion of the loop.

  8. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select ...

  9. C POSIX library - Wikipedia

    en.wikipedia.org/wiki/C_POSIX_library

    The C POSIX library is a specification of a C standard library for POSIX systems. It was developed at the same time as the ANSI C standard. Some effort was made to make POSIX compatible with standard C; POSIX includes additional functions to those introduced in standard C.