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  2. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  3. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.

  4. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    Carmen Sandiego Math Detective: Broderbund: Mathematics Carmen Sandiego [4] 1998 Chill Manor [5] Animation Magic: I.M. Meen: 1996 The ClueFinders [6] The Learning Company: Common Core: The ClueFinders [6] 1998-2002 Dr. Brain [7] Sierra On-Line and Knowledge Adventure: Dr. Brain: 1992-1999 Brain Age [8] Nintendo SPD and Nintendo EPD: Brain Age ...

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...

  6. Square One Television - Wikipedia

    en.wikipedia.org/wiki/Square_One_Television

    The skit helped viewers learn to recognize common mistakes while solving math problems, such as forgetting to carry a digit, or making errors with negative numbers. A blue tornado character named "Mr. Glitch", a parody of the Ghosts, was Mathman's enemy and would eat him if he got the wrong answers.

  7. TenMarks Education, Inc. - Wikipedia

    en.wikipedia.org/wiki/TenMarks_Education,_Inc.

    TenMarks Education, Inc. was an American company that provided personalized online math practice and enrichment programs for K-Algebra/Geometry using a structured approach of practice, on-demand hints, video lessons and real-time results.

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