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  2. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  3. Square One Television - Wikipedia

    en.wikipedia.org/wiki/Square_One_Television

    After the last episode aired, the show went into reruns until October 7, 1994. The show was revived for the 1995–96 PBS season as a teacher instruction program, Square One TV Math Talk. [citation needed] From 1999 to 2003, Square One was also shown on Noggin, a cable channel co-founded by Sesame Workshop.

  4. Bedtime Math - Wikipedia

    en.wikipedia.org/wiki/Bedtime_Math

    Bedtime Math was founded in February 2012, initially as a website. In March 2014, Bedtime Math launched Crazy 8s, a free nationwide after-school recreational math club. [2] In 2019, Bedtime Math created Fun Factor, a K–5 curriculum developed in consultation with Teachers College, Columbia University. It features math activities. [3]

  5. Noetic Learning math contest - Wikipedia

    en.wikipedia.org/wiki/Noetic_Learning_Math_Contest

    The Noetic Learning math contest was founded in 2007 by Li Kelty. The company is based in Overland Park, Kansas. [6] The contest has grown over the years, with participants from various schools across the United States. [18] In Spring 2023, more than 35,000 students nationwide participated in the Noetic Learning Math Contest. [19]

  6. Mathcounts - Wikipedia

    en.wikipedia.org/wiki/Mathcounts

    In 2007, Mathcounts launched the National Math Club as a noncompetitive alternative to the Competition Series. In 2011, Mathcounts launched the Math Video Challenge Program, which was discontinued in 2023. [6] [1] 2020 was the only year since 1984 in which a national competition was not held, due to the COVID-19 pandemic.

  7. Nearly half of US teens are online ‘constantly’: Pew report

    www.aol.com/nearly-half-us-teens-online...

    As in past years, YouTube was the single most popular platform teenagers used — 90% said they watched videos on the […] Nearly half of US teens are online ‘constantly’: Pew report Skip to ...

  8. Brainbench - Wikipedia

    en.wikipedia.org/wiki/Brainbench

    Brainbench was an online education company founded in January 1998 (until 8 December 1999 the name was Tekmetrics.com [citation needed]) and later acquired by PreVisor in 2006. [1] PreVisor merged with SHL in 2011; SHL was acquired by the Corporate Executive Board in 2012. [ 2 ]

  9. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.

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