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Patch notes 1.3.0.1 from Astragon Entertainment: Added performance/quality slider if 4K video output is detected (allows improved quality settings on PS4 Pro & Xbox One X Call of Cthulhu: Call of Duty: Infinite Warfare: 60 Available [30] [7] Call of Duty: WWII: 60 Available [31] Call of Duty: Black Ops 4: 60 Available [32]
Hollow Knight is a 2017 Metroidvania video game developed and published by Australian independent developer, Team Cherry. The player controls the Knight, an insectoid warrior exploring Hallownest, a fallen kingdom plagued by a supernatural disease.
The sequel to Hollow Knight, it is being developed for Linux, macOS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Silksong was originally conceived as downloadable content for Hollow Knight, but the scope of the project grew enough that Team Cherry announced it as a separate sequel in February 2019. [1] [2]
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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
Assassin's Creed Odyssey is a 2018 action role-playing game developed by Ubisoft Quebec and published by Ubisoft.It is the eleventh major installment in the Assassin's Creed series and the successor to 2017's Assassin's Creed Origins.
In computer programming, profile-guided optimization (PGO, sometimes pronounced as pogo [1]), also known as profile-directed feedback (PDF) [2] or feedback-directed optimization (FDO), [3] is the compiler optimization technique of using prior analyses of software artifacts or behaviors ("profiling") to improve the expected runtime performance of the program.