Search results
Results from the WOW.Com Content Network
Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
Pixel Game Maker MV at time of release could only produce games for Windows OS. However, since version 1.0.3 the engine could export games suitable for the Nintendo Switch. [8] [9] Developers are required to enter into a partnership with Kadokawa Corporation to release games on the Nintendo platform, which supports resolutions of 1280:720. [10]
Pixelmator Classic was the original version of Pixelmator released for Mac on September 25, 2007. It uses a palette-style interface compared to Pixelmator Pro's single-window interface. It is no longer being updated and has been delisted from the Mac App Store. [12]
Game Editor was created by Makslane Rodrigues, who has been developing it since 2002. The current version is 1.4.0 from 2010, with the latest beta 1.4.1 being from 2013; it is still considered to be a work in progress. On February 2, 2021, work on a proprietary Game-Editor 2 was announced, reimplementing it atop of GTK and ORX. [3]
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Version 1.8, released in February 2020, added the ability for users to define their own document templates and keyboard shortcuts, and a built-in panel for adding stock images. [22] Version 1.9 was released in February 2021, containing "substantial performance gains when working with complex vector documents" and hardware accelerration for Windows.
Adobe Pixel Bender, previously codenamed Hydra, is a programming language created by Adobe Systems for the description of image processing algorithms. The syntax is based on GLSL , and a Pixel Bender program is analogous to an OpenGL fragment shader , and is intended to be a loosely typed version of C++ .
Windows Template Library (WTL) is a free software, object-oriented C++ template library for Win32 development. WTL was created by Microsoft employee Nenad Stefanovic for internal use and later released as an unsupported add-on to Visual Studio and the Win32 Framework SDK.