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Original release date(s): [25] [26] 1979 Release years by system: 1979 – Arcade 1990 – Game Boy and Skill for Prizes [4] Notes: . It was released in the United States as Deluxe Space Invaders (also known as Space Invaders Deluxe)
Upon release, Space Invaders was an immediate commercial success; by 1982, it had grossed $3.8 billion ($14 billion in 2023-adjusted terms), [16] with a net profit of $450 million ($1.7 billion in 2023 terms).
Space Invaders was released for the Atari 2600 on March 10, 1980. [17] It became a high seller in 1980, earning Atari over $100,000,000. The console version of Space Invaders, along with popular arcade games Asteroids (1979), Missile Command (1980) and Battlezone (1980) would move Atari to a growth of $512.7 million for the year. [11]
Space Invaders: Space Invaders: Rick Maurer (original), Christopher Omarzu (Pepsi Invaders) March 1980: Licensed by Taito. Retooled as Pepsi Invaders for Coca-Cola in 1983. Space War: Space Combat: Ian Shepard October 1978: Sprint Master - Bob Polaro March 1989: Stargate - Bill Aspromonte (programmer), Andrew Fuchs (sound) June 1984
At Stanford University, two students release the PDP-11-based machine Galaxy Game. It is a clone of Spacewar!, one of the earliest video games, developed in 1962. Syzygy Engineering, a precursor to Atari, Inc. launches Computer Space, the first commercial video arcade game, also being a Spacewar! derivative. 1972
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
Tomohiro Nishikado (西角 友宏, Nishikado Tomohiro, born March 31, 1944) is a Japanese video game developer and engineer.He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito Corporation of Japan, often credited as the first shoot 'em up [1] and for beginning the golden age of arcade video games. [2]
[8] [9] For the console's North American release in 1985 as the Nintendo Entertainment System, Nintendo redesigned the cartridge to accommodate the console's front-loading, videocassette recorder-derived socket by nearly doubling its height and increasing its width by one centimeter (0.39 in), resulting in a measurement of 13.3 cm (5.2 in) high ...