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A codex (pluralized as codexes by Games Workshop), in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Codices for particular armies were introduced for the second edition of the game.
Tom Kirby became General Manager in 1986. [18] Following a management buyout by him and Bryan Ansell in December 1991, when Livingstone and Jackson sold their shares for £10 million, [19] Games Workshop refocused on their miniature wargames Warhammer Fantasy Battle (WFB) and Warhammer 40,000 (WH40k), their most lucrative lines.
Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Games Workshop games" The following 54 pages are in this category, out of 54 ...
Pages in category "Games Workshop" The following 31 pages are in this category, out of 31 total. ... Code of Conduct; Developers; Statistics; Cookie statement;
Adaptation of the 1990 Milton Bradley and Games Workshop board game HeroQuest. HeroQuest II: Legacy of Sorasil: 1994 Gremlin Interactive Role-playing: Amiga, Amiga CD32: Blood Bowl: 1995 MicroLeague Sports: MS-DOS: Based on Games Workshop's 1986 board game Blood Bowl. Warhammer: Shadow of the Horned Rat: Mindscape: Mindscape Real-time tactics ...
Jackson, Livingstone and Peake began publishing the monthly games newsletter, Owl and Weasel (1975–1977), to provide support for their business. [1] Peake was not interested in the new role-playing game industry, and when he saw that Games Workshop was getting more involved with RPGs he left the company in 1976. [1]
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A second edition was published by Fantasy Flight Games in 2009. The German game magazine Die Poppel Revue pointed out that Chaos Marauders bore a strong resemblance to the 1977 German game Ogallala designed by Rudi Hoffmann , in which players must build three canoes from parts, with each canoe beginning and ending with a bow and a stern.