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  2. FTL Games - Wikipedia

    en.wikipedia.org/wiki/FTL_Games

    FTL Games (Faster Than Light) was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards. [citation needed] FTL was founded by Wayne Holder ...

  3. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    Cheat Engine Lazarus is designed for 32 and 64-bit versions of Windows 7. Cheat Engine is, with the exception of the kernel module, written in Object Pascal. Cheat Engine exposes an interface to its device driver with dbk32.dll, a wrapper that handles both loading and initializing the Cheat Engine driver and calling alternative Windows kernel ...

  4. Faster Than Light (software publisher) - Wikipedia

    en.wikipedia.org/wiki/Faster_Than_Light...

    Faster Than Light (FTL) was a software publishing label established by UK video game publisher Gargoyle Games. The aim was for FTL to publish arcade-style games , [ 1 ] [ 2 ] while Gargoyle would concentrate on its core business of adventure games.

  5. FTL: Faster Than Light - Wikipedia

    en.wikipedia.org/wiki/FTL:_Faster_Than_Light

    FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. [4] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet.

  6. Cube World - Wikipedia

    en.wikipedia.org/wiki/Cube_World

    Cube World is an action role-playing game developed and published by Picroma for Microsoft Windows. Wolfram von Funck, the game's designer, began developing the game ...

  7. Multiverse Network - Wikipedia

    en.wikipedia.org/wiki/Multiverse_Network

    Multiverse provided its technology platform cost-free for development and deployment. Income came through revenue-sharing; Multiverse took a share of any payments made by consumers/users to the world developer. If a developer provided a world for free (or free for a period of time), Multiverse did not charge anything.

  8. China-linked group uses malware to try to spy on commercial ...

    www.aol.com/news/china-linked-group-uses-malware...

    The cyber espionage group known as Mustang Panda introduced malware over the past five months to gain remote access to “computer systems belonging to cargo shipping companies based in Norway ...

  9. Multiverse Foundation - Wikipedia

    en.wikipedia.org/wiki/Multiverse_Foundation

    The Multiverse Software Foundation is a non-profit organization that was formed by volunteers in November 2011 to take over and manage the assets of the now-defunct Multiverse Network. [1] The Foundation maintains the Multiverse MMO Development Platform, which is a collection of open-source software used to create online games.