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A procedurally-generated circular map of an archipelago of islands in an ocean; with the player starting the game in the center. [54] Vintage Story: 2016 Anego Studios A procedurally-generated voxel-based open world of up to 64 million square kilometres with an emphasis on realism.
Curious Expedition is a turn-based exploration game where the player controls several historical characters seeking fame and fortune. [1] To win the game, the player must complete six expeditions through procedurally generated maps, each of which can be explored in a few minutes. [1]
Mashinky is a strategy game with railway transport. The aim of the game is to create a railway empire on a generated map across seven historical eras from the age of steam to the super-modern magnetic levitation sets. The game is a unique symbiosis of realistic graphics and a square construction world, all with rules reminiscent of board games.
Pages in category "Video games using procedural generation" The following 200 pages are in this category, out of approximately 290 total. This list may not reflect recent changes .
The game also introduces Conquest, a roguelike game mode featuring procedurally generated maps. [2] In each Conquest campaign, the player selects a commander and starting units, then proceeds through a set of battles.
A procedurally generated dungeon map in the video game NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.
Video games using procedural generation (3 C, 290 P) Pages in category "Procedural generation" ... Map seed; Model synthesis; P. Procedural modeling; Procedural texture
The game is mainly about exploration of the surface of the planet. There are multiple biomes that player can come across to. The main threats to the players survival are alien wildlife living on the planet, extreme weather or radiation. The planet itself is procedurally generated and the landscape is voxel-based. [3] [4]
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