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  2. Category : Video games with pre-rendered 3D graphics

    en.wikipedia.org/wiki/Category:Video_games_with...

    Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. Help Subcategories. This ...

  3. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    For games that were originally released as freeware, see List of freeware video games. For free and open-source games, and proprietary games re-released as FLOSS, see List of open-source video games. For proprietary games with released source code (and proprietary or freeware content), see List of commercial video games with available source code.

  4. Category : Video games with Steam Workshop support

    en.wikipedia.org/wiki/Category:Video_games_with...

    This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...

  5. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm software is currently spread across several public GitHub repositories. Within the main public meta-repository , there is an XML manifest for each official release: using git-repo , a version control tool built on top of Git , is the recommended way to synchronize with the stack locally.

  6. Contrastive Language-Image Pre-training - Wikipedia

    en.wikipedia.org/wiki/Contrastive_Language-Image...

    Each was trained for 32 epochs. The largest ResNet model took 18 days to train on 592 V100 GPUs. The largest ViT model took 12 days on 256 V100 GPUs. All ViT models were trained on 224x224 image resolution. The ViT-L/14 was then boosted to 336x336 resolution by FixRes, [28] resulting in a model. [note 4] They found this was the best-performing ...

  7. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  8. T5 (language model) - Wikipedia

    en.wikipedia.org/wiki/T5_(language_model)

    An exhaustive list of the variants released by Google Brain is on the GitHub repo for T5X. [8] Some models are trained from scratch while others are trained by starting with a previous trained model. By default, each model is trained from scratch, except otherwise noted. T5 small, base, large, 3B, 11B (2019): The original models. [1]

  9. Fine-tuning (deep learning) - Wikipedia

    en.wikipedia.org/wiki/Fine-tuning_(deep_learning)

    In deep learning, fine-tuning is an approach to transfer learning in which the parameters of a pre-trained neural network model are trained on new data. [1] Fine-tuning can be done on the entire neural network, or on only a subset of its layers, in which case the layers that are not being fine-tuned are "frozen" (i.e., not changed during backpropagation). [2]