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The G.I. Joe: A Real American Hero toyline was introduced by Hasbro in 1982, and lasted to 1994, producing well over 250 vehicles (i.e. in-universe are meant to move under their own power), and playsets (i.e. toys representing static bases of operation such as fortresses, or equipment such as artillery pieces).
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.The shapes studied in geometric modeling are mostly two- or three-dimensional (solid figures), although many of its tools and principles can be applied to sets of any finite dimension.
The Craig Kelly World Snowboard Camp was created to help kids improve their snowboarding skills. From 1988 to 1992 it was located in Whistler Blackcomb. Kelly was responsible for the design and development of the following Burton signature models: The Mystery Air, The Craig Kelly Air, The CK Slopestyle, The Cascade, and The Omen.
A packing of PG(3, 2) is a partition of the 35 lines into 7 disjoint spreads of 5 lines each, and corresponds to a solution for all seven days. There are 240 packings of PG(3, 2), that fall into two conjugacy classes of 120 under the action of PGL(4, 2) (the collineation group of the space); a correlation interchanges these two classes. [6]
Ridge Racer 3D [b] is a 2011 racing video game developed and published by Namco Bandai Games for the Nintendo 3DS. [2] It is the first Ridge Racer series title on a Nintendo platform since Ridge Racer DS (2004) and as usual for the series revolves around cars racing around high speed tracks while drifting. The game received positive reviews and ...
An animation of Boy's surface. In geometry, Boy's surface is an immersion of the real projective plane in three-dimensional space.It was discovered in 1901 by the German mathematician Werner Boy, who had been tasked by his doctoral thesis advisor David Hilbert to prove that the projective plane could not be immersed in three-dimensional space.
Using a teapot model is considered the 3D equivalent of a "Hello, World!" program, a way to create an easy 3D scene with a somewhat complex model acting as the basic geometry for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, [2] even have functions dedicated to drawing teapots.