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A good example of an event that has a strongly dependent hour-to-hour PoP is a hurricane. In that case, there may be a 1 in 5 chance of the hurricane hitting a given stretch of coast, but if it does arrive there will be rain for several hours, with the effect that a one-hour PoP for the same region and period would be similar: about 1 in 5.
For example, "odds of a weekend are 2 to 5", while "chances of a weekend are 2 in 7". In casual use, the words odds and chances (or chance) are often used interchangeably to vaguely indicate some measure of odds or probability, though the intended meaning can be deduced by noting whether the preposition between the two numbers is to or in. [5 ...
What does a 30% chance of rain actually mean? Don't overthink it, meteorologists say. The question was sparked by a viral video that has received millions of views, originating on TikTok by user ...
Chinaman's chance is an American idiom which means that a person has little or no chance at success, synonymous with similar idioms of improbability such as a snowball's chance in hell or when pigs fly. Although the origin of the phrase is unclear, it may refer to the historical misfortunes which were suffered by Chinese-American immigrants.
In such settings, the sample mean is considered to meet the desirable criterion for a "good" estimator in being unbiased; that is, the expected value of the estimate is equal to the true value of the underlying parameter.
Life chances (Lebenschancen in German) is a theory in sociology which refers to the opportunities each individual has to improve their quality of life. The concept was introduced by German sociologist Max Weber in the 1920s. [ 1 ]
The role of chance, or "luck", in science comprises all ways in which unexpected discoveries are made. Many domains, especially psychology, are concerned with the way science interacts with chance — particularly " serendipity " (accidents that, through sagacity, are transformed into opportunity).
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice , spinning tops , playing cards , roulette wheels, numbered balls, or in the case of digital games random number generators .