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These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.
The teaching method of POGIL is supported by the POGIL Project, [3] a non-profit 501(c)(3) organization based in Lancaster, Pennsylvania. The project trains faculty to implement POGIL in their classrooms and creates new POGIL materials through opportunities including workshops, on-site visits, and consultancies. The project also hosts an annual ...
The vocational curriculum starts at year 5 and ends with year 10. [20] Three boards, the Punjab Board of Technical Education (PBTE), KPK Board of Technical Education (KPKBTE) and Sindh Board of Technical Education (SBTE) offering Matric Tech. course called Technical School Certificate (TSC) (equivalent to 10th grade) and Diploma of Associate ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Board Established City Website Refs Catholic Board of Education, Pakistan: 1961 Karachi [47] Lahore [48] [49] Diocesan board of education, Pakistan 1960 Islamabad, Rawalpindi [50] [51] Presbyterian Education Board Pakistan Lahore, Punjab
Chemistry education (or chemical education) is the study of teaching and learning chemistry. It is one subset of STEM education or discipline-based education research (DBER). [ 1 ] Topics in chemistry education include understanding how students learn chemistry and determining the most efficient methods to teach chemistry.
Punjab Curriculum and Textbook Board was established in 1962 as West Pakistan Textbook Board. [3] Its functions are curriculum development, implementation of educational policies of the Government, publication of textbooks and production of supplementary reading material relating to textbooks. [4]
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]