Search results
Results from the WOW.Com Content Network
In mathematics, a rate is the quotient of two quantities, often represented as a fraction. [1] If the divisor (or fraction denominator) in the rate is equal to one expressed as a single unit, and if it is assumed that this quantity can be changed systematically (i.e., is an independent variable), then the dividend (the fraction numerator) of the rate expresses the corresponding rate of change ...
Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
The Noetic Learning math contest was founded in 2007 by Li Kelty. The company is based in Overland Park, Kansas. [6] The contest has grown over the years, with participants from various schools across the United States. [18] In Spring 2023, more than 35,000 students nationwide participated in the Noetic Learning Math Contest. [19]
Smale's problems is a list of eighteen unsolved problems in mathematics proposed by Steve Smale in 1998 [1] and republished in 1999. [2] Smale composed this list in reply to a request from Vladimir Arnold, then vice-president of the International Mathematical Union, who asked several mathematicians to propose a list of problems for the 21st century.
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children aged 4–8. The game was rebranded as Math Blaster: Ages 4–6 in 1997. [1] Math Blaster Jr. was followed by Reading Blaster Jr. and Science Blaster Jr., which shared characters, artwork, and music.
Photomath is an educational technology mobile app, owned by Google.It features a computer algebra system with an augmented optical character recognition system, designed for use with a smartphone's camera to scan and recognize mathematical equations; the app then displays step-by-step explanations onscreen.
Core-Plus Mathematics, CCSS Edition. Core-Plus Mathematics is a high school mathematics program consisting of a four-year series of print and digital student textbooks and supporting materials for teachers, developed by the Core-Plus Mathematics Project (CPMP) at Western Michigan University, with funding from the National Science Foundation.