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  2. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.

  3. Hop on Pop - Wikipedia

    en.wikipedia.org/wiki/Hop_on_Pop

    A popular choice of elementary school teachers and children's librarians, Hop on Pop ranked sixteenth on Publishers Weekly's 2001 list of the all-time best-selling hardcover books for children. [3] Based on a 2007 online poll, the National Education Association listed the book as one of their "Teachers' Top 100 Books for Children". [4]

  4. Living Books - Wikipedia

    en.wikipedia.org/wiki/Living_Books

    Originally designed for children in preschool and early elementary aged three to eight, [77] [8] the storybooks found audiences ranging as young as two and some programs reached kids nine and older, [13] [8] Schlichting noted that while younger players would click the words in sequence to "map the story", older players will click the words out ...

  5. Blue's Clues (video game series) - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_(video_game...

    Tech With Kids wrote that the game was special because it taught word awareness, not simply the alphabet or letter sounds. [17] Discovery School opined the title was well-designed and entertaining. [18] [19] Edutaining Kids thought the game was "clever". [20] Just Adventure gave the game an "A". [21]

  6. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Reader Rabbit Toddler was the 9th top-selling education video game in October [18] and November 1997, [19] and the week ended in February 1998. [20] The game generated $1.8 million in revenue. [ 1 ]

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  8. Arthur's Teacher Trouble - Wikipedia

    en.wikipedia.org/wiki/Arthur's_Teacher_Trouble

    Rereleased box cover of the computer game. The book was adapted into a computer game by Living Books in 1992. [3] It was later turned into a smartphone app in 2012. [4] It is the first of five Arthur books to be adapted into a computer game, and the second game released from the Living Books series.

  9. Worlds of Power - Wikipedia

    en.wikipedia.org/wiki/Worlds_of_Power

    Instead the boy played NES games. Godin decided to create books that appealed to children who played video games. [1] Godin, the head of a book packaging company, created the series idea, selected games to novelize, found writers for the books, and contacted the publisher for approval. Nintendo negotiated with Godin but negotiations failed. The ...

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