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  2. Line art - Wikipedia

    en.wikipedia.org/wiki/Line_art

    One of the most fundamental elements of art is the line. An important feature of a line is that it indicates the edge of a two-dimensional (flat) shape or a three-dimensional form. A shape can be indicated by means of an outline, and a three-dimensional form can be indicated by contour lines. [1]

  3. Squigglevision - Wikipedia

    en.wikipedia.org/wiki/Squigglevision

    Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, the first season of Home ...

  4. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    • An example of a smear can be found in Williams’ The Animator’s Survival Kit. [4] • The Legend of Korra combined slight smears with motion blur to emulate a fast motion without distorting the realistic art style. [3] • Animated with 2D puppetry, YouTube’s Super Science Friends used multiples as to not distort their models. [3]

  5. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points. For a typical example of 2-D interpolation through key points see cardinal spline. For examples which go near key points see nonuniform rational B-spline, or Bézier curve. This is extended to the forming of ...

  6. Sand animation - Wikipedia

    en.wikipedia.org/wiki/Sand_animation

    Sand animation is the manipulation of sand in real time to create animation. In the performance art , an artist creates a series of images using sand , a process which is achieved by applying sand to a surface and then rendering images by drawing lines and figures in the sand with one's hands.

  7. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    Digital puppetry is also known as virtual puppetry, performance animation, living animation, aniforms, live animation and real-time animation (although the latter also refers to animation generated by computer game engines). Machinima is another form of digital puppetry, and Machinima performers are increasingly being identified as puppeteers.

  8. Follow through and overlapping action - Wikipedia

    en.wikipedia.org/wiki/Follow_through_and...

    Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation identified by Disney animators Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney animation, The Illusion of Life.

  9. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.