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  2. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  3. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.

  4. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  5. Ken Burns effect - Wikipedia

    en.wikipedia.org/wiki/Ken_Burns_effect

    The Ken Burns effect is a type of panning and zooming effect used in film and video production from non-consecutive still images. The name derives from extensive use of the technique by American documentarian Ken Burns.

  6. Group of pictures - Wikipedia

    en.wikipedia.org/wiki/Group_of_pictures

    A GOP can contain the following picture types: I frame (intra coded picture, also by some sources incorrectly said to always be key frame, [1] but you cannot always start with I frame and decode next frames cleanly [2]) – a picture that is coded independently of all other pictures, each I frame can be decoded fully on it own.

  7. Video compression picture types - Wikipedia

    en.wikipedia.org/wiki/Video_compression_picture...

    An I‑frame (intra-coded picture) is a complete image, like a JPG or BMP image file. A P‑frame (Predicted picture) holds only the changes in the image from a previous frame. For example, in a scene where a car moves across a stationary background, only the car's movements need to be encoded.

  8. Pose to pose animation - Wikipedia

    en.wikipedia.org/wiki/Pose_to_pose_animation

    Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]

  9. Cinelerra - Wikipedia

    en.wikipedia.org/wiki/Cinelerra

    The timeline, which gives the user a time-based view of all video and audio tracks in the project, as well as keyframe data for e.g. camera movement, effects, or opacity. The viewer , which gives the user a method of "scrubbing" (manually moving the playhead forwards or backwards to locate a specific cue or word) through footage.