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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16] These each consist of a single row of pixels that are displayed on a scan line. To produce a two-dimensional shape, the sprite's single-row bitmap is altered by software from one scan line to the next.

  4. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    The Little Polar Bear, a 2001 German animated film based on Hans de Beer books. Spirit: Stallion of the Cimarron, a 2002 American animated Western film. Lilo & Stitch, a 2002 American animated science-fiction comedy-drama film. Treasure Planet a 2002 American animated science-fiction adventure film. Rugrats Go Wild (2003) Stitch!

  6. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. The A's clear the last major hurdle for a $1.75 billion Las ...

    www.aol.com/expected-clear-last-major-hurdle...

    The Las Vegas Stadium Authority approved lease, non-relocation and development documents Thursday to clear the last major hurdles for the Athletics to construct a $1.75 billion stadium on the ...

  9. Category:Rocket League - Wikipedia

    en.wikipedia.org/wiki/Category:Rocket_League

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