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  2. Outdoor education - Wikipedia

    en.wikipedia.org/wiki/Outdoor_education

    The English Outdoor Council, an umbrella body, defines outdoor education as a way for students and teachers to be fully engaged in a lesson, all the while embracing the outdoors. The EOC deems outdoor education as "providing depth to the curriculum and makes an important contribution to students' physical, personal and social education.".

  3. Adventure education - Wikipedia

    en.wikipedia.org/wiki/Adventure_education

    Adventure centered experiences can include a wide variety of activities, due to the different ways people experience adventure. Outdoor sports, challenge courses, races, and even indoor activities can be used in adventure education. Adventure education relates to adventure programming, adventure therapy, and outdoor education.

  4. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Classroom teaching. Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement."

  5. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    It is a notion that students must master the lower level skills before they can engage in higher-order thinking. However, the United States National Research Council objected to this line of reasoning, saying that cognitive research challenges that assumption, and that higher-order thinking is important even in elementary school.

  6. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1]

  7. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  8. AGIL paradigm - Wikipedia

    en.wikipedia.org/wiki/AGIL_paradigm

    The four functions of AGIL break into external and internal problems, and further into instrumental and consummatory problems. External problems include the use of natural resources and making decisions to achieve goals, whereas keeping the community integrated and maintaining the common values and practices over succeeding generations are considered internal problems.

  9. Montessori education - Wikipedia

    en.wikipedia.org/wiki/Montessori_education

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