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Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
Sylvia Martinez received her bachelor's degree in electrical engineering from UCLA, and a master's degree in educational technology from Pepperdine. She began her career as an engineer for Magnavox Research Labs focusing on the development of high frequency receiver systems and navigation software for GPS satellites.
Maker culture has attracted the interest of educators concerned about students’ disengagement from STEM subjects (science, technology, engineering and mathematics) in formal educational settings. Maker culture is seen as having the potential to contribute to a more participatory approach and create new pathways into topics that will make them ...
Over the years Maker's Asylum has graduated from being a DIY (do it yourself) space to working at the intersection of education and open innovation through its programs and social impact work. With alumni and partners in over 30 countries, Maker's Asylum has enabled a plethora of open source projects and even startups in the areas of hardware ...
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SteamHead's public work tables in Shenzhen, China. SteamHead [inconsistent] is a non-profit organization dedicated to promoting the role of design in education. [1] Inspired by the Maker movement and S.T.E.A.M. education, Steam Head has a mandate to "empower communities through creativity."
A committee of power conference administrators took significant steps this week toward the creation of a new entity that will govern the evolving professionalized aspects of college sports.
Makers Empire is a NewSchools [21] portfolio company and has been favorably reviewed by Common Sense Education [22] [23] and 3D Insider, [24] amongst others. Makers Empire was also described as a "compelling example" of 3D printing in the 2015 Horizon Project report, [25] an initiative by the New Media Consortium.