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The West-gate enabled travellers to pass right through the Misty Mountains, thus providing a weather-free alternative to the notorious and arduous Redhorn Pass, 15–20 miles to the north. The J. R. R. Tolkien Encyclopedia notes that Middle-earth gates are important both symbolically and practically: "They mark exclusion or admission. They test ...
Seven "Dwarven Kindreds", named after each of the founding fathers—Durin, Bávor, Dwálin, Thrár, Druin, Thelór and Bárin—are given in The Lords of Middle-earth—Volume III (1989). [ 28 ] In Decipher Inc. 's The Lord of the Rings Roleplaying Game (2001), based on the Jackson films, Dwarf player-characters get bonuses to Vitality and ...
In the latter days of the Third Age, this Kingdom under the Mountain holds one of the largest dwarvish treasure hoards in Middle-earth. [T 3] Dale, a town of Men built between the two southern spurs of Erebor, grew in harmony with the dwarves. [1] The Kingdom under the Mountain is founded by Thráin I the Old, who had discovered the Arkenstone ...
J.R.R. Tolkien’s fantasy masterpiece spans three volumes, but don't stop there. Beyond The Lord of the Rings lies a whole world of mythmaking to explore.
The Free Peoples of Middle-earth are the four races that never fell under the sway of the evil spirits Morgoth or Sauron: Elves, Men, Dwarves and Ents. Strictly speaking, among Men it was only the Men of the West who are Free People, particularly the descendants of the Dúnedain of the Isle of Númenor , as most Men of the East and South of ...
Aman and Middle-earth were separated from each other by the Great Sea Belegaer, analogous to the Atlantic Ocean. The western continent, Aman, was the home of the Valar, and the Elves called the Eldar. [T 1] [1] Initially, the western part of Middle-earth was the subcontinent Beleriand; it was engulfed by the ocean at the end of the First Age. [1]
Tolkien meant Arda to be "our own green and solid Earth", seen here in the Baltistan mountains, "at some quite remote epoch in the past". [1]In J. R. R. Tolkien's legendarium, the history of Arda, also called the history of Middle-earth, [a] began when the Ainur entered Arda, following the creation events in the Ainulindalë and long ages of labour throughout Eä, the fictional universe.
Moria: The Dwarven City is a 1984 fantasy tabletop role-playing game supplement published by Iron Crown Enterprises for Middle-earth Role Playing. Contents [ edit ]