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In 1995, Werewolf: The Apocalypse was nominated for Casus Belli 's award for the best role-playing game of 1994, and ended up in second place after Chimères. [18] In a 1996 reader's poll conducted by Arcane magazine to determine the 50 most popular roleplaying games of all time, Werewolf: The Apocalypse was ranked 33rd.
Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these ...
Werewolf: The Apocalypse – Earthblood is a third-person, single-player action role-playing game in which the player takes the role of an eco-terrorist werewolf. [1] [2] [3] The player explores various areas in the American Northwest, in the form of large hub worlds.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
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Werewolf: The Apocalypse – Heart of the Forest is a visual novel role-playing game [1] [2] with tabletop role-playing game-style mechanics. The gameplay is text based, [2] and has the player read narration accompanied by audio and illustrations. The player can move to different locations by selecting them on a map. [1]
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