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In other words, a translucent material is made up of components with different indices of refraction. A transparent material is made up of components with a uniform index of refraction. [1] Transparent materials appear clear, with the overall appearance of one color, or any combination leading up to a brilliant spectrum of every color.
Typical examples of opaque data types include handles for resources provided by an operating system to application software. For example, the POSIX standard for threads defines an application programming interface based on a number of opaque types that represent threads or synchronization primitives like mutexes or condition variables. [2]
An opaque object is neither transparent (allowing all light to pass through) nor translucent (allowing some light to pass through). When light strikes an interface between two substances, in general, some may be reflected, some absorbed, some scattered, and the rest transmitted (also see refraction).
For example, if the objects are long and thin, then a sphere will enclose mainly empty space compared to a box. Boxes are also easier to generate hierarchical bounding volumes. Note that using a hierarchical system like this (assuming it is done carefully) changes the intersection computational time from a linear dependence on the number of ...
For example, a TIFF preview might use a TIFF alpha channel. However, many applications do not use this transparency information and will therefore show the preview as a rectangle. A semi-proprietary technique pioneered in Photoshop and adopted by a number of pre-press applications is to store a clipping path in a standard location of the EPS ...
Everyday examples of phosphorescent materials are the glow-in-the-dark toys, stickers, paint, and clock dials that glow after being charged with a bright light such as in any normal reading or room light. Typically, the glow slowly fades out, sometimes within a few minutes or up to a few hours in a dark room. [further explanation needed] [5]
In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.