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  2. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology. Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...

  3. Drive shaft - Wikipedia

    en.wikipedia.org/wiki/Drive_shaft

    A drive shaft, driveshaft, driving shaft, tailshaft (Australian English), propeller shaft (prop shaft), or Cardan shaft (after Girolamo Cardano) is a component for transmitting mechanical power, torque, and rotation, usually used to connect other components of a drivetrain that cannot be connected directly because of distance or the need to ...

  4. Torque steer - Wikipedia

    en.wikipedia.org/wiki/Torque_steer

    Equal lengths of the driveshafts, in the case of no asymmetric suspension deflection due to roll or bump, keep the drive shaft angles equal. The main component of torque steer occurs when the torques in the driveshaft and the hub are summed vectorially, giving a resultant torque vector around the steering pivot axis . These torques can be ...

  5. Constant-velocity joint - Wikipedia

    en.wikipedia.org/wiki/Constant-velocity_joint

    A Rzeppa-type CV joint. A constant-velocity joint (also called a CV joint and homokinetic joint) is a mechanical coupling which allows the shafts to rotate freely (without an appreciable increase in friction or backlash) and compensates for the angle between the two shafts, within a certain range, to maintain the same velocity.

  6. Spline (mechanical) - Wikipedia

    en.wikipedia.org/wiki/Spline_(mechanical)

    A spline is a ridge or tooth [1] [2] [3] on a drive shaft that matches with a groove in a mating piece and transfers torque to it, maintaining the angular correspondence between them. For instance, a gear mounted on a shaft might use a male spline on the shaft that matches the female spline on the gear.

  7. Steering knuckle - Wikipedia

    en.wikipedia.org/wiki/Steering_knuckle

    In a drive suspension, the knuckle has no spindle, but rather has a hub into which is affixed the bearings and shaft of the drive mechanism. The end of the drive mechanism would then have the necessary mounting studs for the wheel/tire and/or brake assembly. Therefore, the wheel assembly would rotate as the drive shaft (or half-shaft) dictates.

  8. Front-engine, front-wheel-drive layout - Wikipedia

    en.wikipedia.org/wiki/Front-engine,_front-wheel...

    Front-wheel-drive vehicles tend to suffer from torque steer under heavy acceleration. [5] This is caused by differing drive shaft lengths which in turn results in different incident angles at the joints of the driveshaft. The farther these joints are articulate, the less effective they are at delivering torque to the wheels.

  9. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    A simple approximation to perfect Ackermann steering geometry may be generated by moving the steering pivot points [clarification needed] inward so as to lie on a line drawn between the steering kingpins, which is the pivot point, and the centre of the rear axle. [2]