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Computer ethics is a part of practical philosophy concerned with how computing professionals should make decisions regarding professional and social conduct. [1]Margaret Anne Pierce, a professor in the Department of Mathematics and Computers at Georgia Southern University has categorized the ethical decisions related to computer technology and usage into three primary influences: [2]
The ethics of technology is a sub-field of ethics addressing ethical questions specific to the technology age, the transitional shift in society wherein personal computers and subsequent devices provide for the quick and easy transfer of information. Technology ethics is the application of ethical thinking to growing concerns as new ...
Eventually, the term "Information Ethics" became more associated with the computer science and information technology disciplines in university. Still however, it is uncommon for universities to devote entire courses to the subject. Due to the nature of technology, the concept of information ethics has spread to other realms in the industry.
Hands are shown typing on a backlit keyboard to communicate with a computer. Cyberethics is "a branch of ethics concerned with behavior in an online environment". [1] In another definition, it is the "exploration of the entire range of ethical and moral issues that arise in cyberspace" while cyberspace is understood to be "the electronic worlds made visible by the Internet."
The books were Cybernetics (1948), The Human Use of Human Beings (1950) and God and Golem, Inc. (1963). Even though he never saw himself creating a new area of Ethics, Wiener gave detailed examples where some ethical and social issues and implications, which were generated by the use of computers, could be identified. However, his ideas were ...
Ethics and Information Technology is a quarterly peer-reviewed scientific journal covering the intersection between moral philosophy and the field of information and communications technology. It was established in 1999 by Jeroen van den Hoven ( Delft University of Technology ), who has been its editor-in-chief ever since.
The hacker ethic originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describe a project undertaken or a product built to fulfill some constructive goal, but also out of pleasure for mere involvement.
To address ethical challenges in artificial intelligence, developers have introduced various systems designed to ensure responsible AI behavior. Examples include Nvidia 's [ 140 ] Llama Guard, which focuses on improving the safety and alignment of large AI models, [ 141 ] and Preamble 's customizable guardrail platform. [ 142 ]