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There are three main types of computer environments for studying school geometry: supposers [vague], dynamic geometry environments (DGEs) and Logo-based programs. [2] Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions.
Geogebra (Geometry and Algebra) - combines geometric objects like circles and graphs of functions with its algebraic representation e.g. + = representing a circle with the radius . Designed for use in schools and educational settings.
C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...
Windows, macOS, Linux VHDL, Verilog (only pure digital simulations) [9] Qt GUI; uses own SPICE-incompatible simulator Qucsator for analog Qucs-S [1] various contributors: 2024 Fork of Qucs that supports SPICE-compatible simulator backends: Ngspice, Xyce, SpiceOpus, Qucsator InfineonSpice [10] Infineon Technologies: 2024 Windows, Wine: Analog ...
Osu! [a] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.
Today, the game is used by math and physics teachers around the world when teaching vectors and kinematics. However, the game has a certain charm of its own, and may be played as a pure recreation. Martin Gardner noted that the game was "virtually unknown" in the United States, and called it "a truly remarkable simulation of automobile racing".
OpenSceneGraph doesn't provide any functionality for higher "gaming" logic, it is a rendering-only tool. There are several full-scale engines for computer games (or so-called serious games) creation using OSG as a base of graphics rendering, the most common framework being Delta3D.
20-sim is a commercial modeling and simulation program for multi-domain dynamic systems, which is developed by Controllab. 20-sim allows models to be entered as equations, block diagrams, bond graphs and physical components. 20-sim is used for modeling complex multi-domain systems and for the development of control systems.