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  2. Carry (arithmetic) - Wikipedia

    en.wikipedia.org/wiki/Carry_(arithmetic)

    A typical example of carry is in the following pencil-and-paper addition: 1 27 + 59 ---- 86 7 + 9 = 16, and the digit 1 is the carry. The opposite is a borrow, as in −1 47 − 19 ---- 28 Here, 7 − 9 = −2, so try (10 − 9) + 7 = 8, and the 10 is got by taking ("borrowing") 1 from the next digit to the left. There are two ways in which ...

  3. Standard algorithms - Wikipedia

    en.wikipedia.org/wiki/Standard_algorithms

    For example, through the standard addition algorithm, the sum can be obtained by following three rules: a) line up the digits of each addend by place value, longer digit addends should go on top, b) each addend can be decomposed -- ones are added with ones, tens are added with tens, and so on, and c) if the sum of the digits of the current place value is ten or greater, then the number must be ...

  4. Carry-save adder - Wikipedia

    en.wikipedia.org/wiki/Carry-save_adder

    0 if the digit in our store is 0 or 2, or 1 if it is 1 or 3. 0 if the digit to its right is 0 or 1, or 1 if it is 2 or 3. To put it another way, we are taking a carry digit from the position on our right, and passing a carry digit to the left, just as in conventional addition; but the carry digit we pass to the left is the result of the ...

  5. Double dabble - Wikipedia

    en.wikipedia.org/wiki/Double_dabble

    If any digit is five or above, three is added to ensure the value "carries" in base 10. ... 0000 0000 0000 0000 1010 1111011011100000 Add 3 to 10 0, ...

  6. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    The black numbers are the addends, the green number is the carry, and the blue number is the sum. In the rightmost digit, the addition of 9 and 7 is 16, carrying 1 into the next pair of the digit to the left, making its addition 1 + 5 + 2 = 8. Therefore, 59 + 27 = 86.

  7. Associative property - Wikipedia

    en.wikipedia.org/wiki/Associative_property

    In mathematics, addition and multiplication of real numbers are associative. By contrast, in computer science, addition and multiplication of floating point numbers are not associative, as different rounding errors may be introduced when dissimilar-sized values are joined in a different order. [7]

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