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  2. Bokeh - Wikipedia

    en.wikipedia.org/wiki/Bokeh

    From left to right: an original photo with no bokeh or blur; the same photo with synthetic bokeh effect applied to its background; the same photo with Gaussian blur applied to its background. Bokeh can be simulated by convolving the image with a kernel that corresponds to the image of an out-of-focus point source taken with a real camera.

  3. Miniature faking - Wikipedia

    en.wikipedia.org/wiki/Miniature_faking

    Miniature faking, also known as diorama effect or diorama illusion, is a process in which a photograph of a life-size location or object is made to look like a photograph of a miniature scale model.

  4. Gaussian blur - Wikipedia

    en.wikipedia.org/wiki/Gaussian_blur

    The difference between a small and large Gaussian blur. In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss). It is a widely used effect in graphics software, typically to reduce image noise and

  5. Neutral-density filter - Wikipedia

    en.wikipedia.org/wiki/Neutral-density_filter

    A demonstration of the effect of a neutral density filter. Note that the photograph was exposed for the view through the filter, and thus the remainder of the scene is overexposed. If the exposure had instead been set for the unfiltered background, it would appear properly exposed while the view through the filter would be dark. A set of ND filters

  6. Unsharp masking - Wikipedia

    en.wikipedia.org/wiki/Unsharp_masking

    The software applies a Gaussian blur to a copy of the original image and then compares it to the original. If the difference is greater than a user-specified threshold setting, the images are (in effect) subtracted. Digital unsharp masking is a flexible and powerful way to increase sharpness, especially in scanned images.

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

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