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  2. Media culture - Wikipedia

    en.wikipedia.org/wiki/Media_culture

    In cultural studies, media culture refers to the current Western capitalist society that emerged and developed during the 20th century under the influence of mass media. [1] [2] [3] The term highlights the extensive impact and intellectual influence of the media, primarily television, but also the press, radio, and cinema, on public opinion, tastes, and values.

  3. Popular culture - Wikipedia

    en.wikipedia.org/wiki/Popular_culture

    Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as popular art [cf. pop art] or mass art, sometimes contrasted with fine art) [1] [2] and objects that are dominant or prevalent in a society at a given point in time.

  4. Electronic media - Wikipedia

    en.wikipedia.org/wiki/Electronic_media

    A screenshot of a web page. The computers to store, transmit, and display the web page are electronic media. The web page is an electronic medium. Graphical representations of electrical audio data. Electronic media uses either analog (red) or digital (blue) signal processing. Electronic media are media that use electronics or electromechanical ...

  5. Internet culture - Wikipedia

    en.wikipedia.org/wiki/Internet_culture

    Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, [1]: 63 specifically the Internet.

  6. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  7. List of highest-grossing media franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_highest-grossing...

    Home media – $85 million [491] Film Dan Aykroyd Harold Ramis: Sony Finding Nemo: 2003 $2.15 billion: Box office – $1.961 billion [492] DVD & Blu-ray sales – $196 million [493] Animated film Andrew Stanton: The Walt Disney Company Rocky: 1976 $2.11 billion: Box office - $1.993 billion [494] Home media - $119.5 million [495] Film Sylvester ...

  8. Global village - Wikipedia

    en.wikipedia.org/wiki/Global_village

    Global village describes the phenomenon of the entire world becoming more interconnected as the result of the propagation of media technologies throughout the world. The term was coined by Canadian media theorist Marshall McLuhan in his books The Gutenberg Galaxy: The Making of Typographic Man (1962) and Understanding Media (1964). [1]

  9. Mass media - Wikipedia

    en.wikipedia.org/wiki/Mass_media

    Radio and television allowed the electronic duplication of information for the first time. Mass media had the economics of linear replication: a single work could make money. An example of Riel and Neil's theory. proportional to the number of copies sold, and as volumes went up, unit costs went down, increasing profit margins further. Vast ...