enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell. The vertices are labeled with ordered pairs (x, y), where x and y are integers between 1 and 9.

  3. Petrick's method - Wikipedia

    en.wikipedia.org/wiki/Petrick's_method

    In Boolean algebra, Petrick's method [1] (also known as Petrick function [2] or branch-and-bound method) is a technique described by Stanley R. Petrick (1931–2006) [3] [4] in 1956 [5] [6] for determining all minimum sum-of-products solutions from a prime implicant chart. [7]

  4. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  7. Gurobi Optimizer - Wikipedia

    en.wikipedia.org/wiki/Gurobi_Optimizer

    Gurobi Optimizer is a prescriptive analytics platform and a decision-making technology developed by Gurobi Optimization, LLC. The Gurobi Optimizer (often referred to as simply, “Gurobi”) is a solver, since it uses mathematical optimization to calculate the answer to a problem.

  8. Fizz buzz - Wikipedia

    en.wikipedia.org/wiki/Fizz_buzz

    Fizz buzz is a group word game for children to teach them about division. [1] Players take turns to count incrementally, replacing any number divisible by three with the word "fizz", and any number divisible by five with the word "buzz", and any number divisible by both three and five with the word "fizzbuzz".

  9. Multigrid method - Wikipedia

    en.wikipedia.org/wiki/Multigrid_method

    A multigrid method with an intentionally reduced tolerance can be used as an efficient preconditioner for an external iterative solver, e.g., [7] The solution may still be obtained in () time as well as in the case where the multigrid method is used as a solver.