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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    override - Specifies that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class. readonly - Declares a field that can only be assigned values as part of the declaration or in a constructor in the same class. unsafe - Specifies an unsafe context, which allows the use of pointers.

  4. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    A couple of mainstream languages, Eiffel and Dart [9] allow the parameters of an overriding method to have a more specific type than the method in the superclass (parameter type covariance). Thus, the following Dart code would type check, with putAnimal overriding the method in the base class:

  5. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    These methods are implemented in the same base class as the template method, but with empty bodies (i.e., they do nothing). Hook methods exist so that subclasses can override them, and can thus fine-tune the action of the algorithm without the need to override the template method itself. In other words, they provide a "hook" on which to "hang ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  7. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks ...

  8. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the Decorator class, pass a Component to the Decorator constructor to initialize the Component pointer; In the Decorator class, forward all Component methods to the Component pointer; and; In the ConcreteDecorator class, override any Component method(s) whose behavior needs to be modified.

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]