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  2. Safe listening - Wikipedia

    en.wikipedia.org/wiki/Safe_listening

    Listening to PLSs at safe levels, such as 60% of the volume range. Noise-cancelling headphones and sound-isolating earphones can help one avoid turning the volume up to overcome loud background noise. Sound measurement apps can help one find out how loud sounds are.

  3. Audio headset - Wikipedia

    en.wikipedia.org/wiki/Audio_headset

    General 3.5 mm computer headsets come with two 3.5 mm connectors: one connecting to the microphone jack and one connecting to the headphone/speaker jack of the computer. 3.5 mm computer headsets connect to the computer via a sound card, which converts the digital signal of the computer to an analog signal for the headset. USB computer headsets ...

  4. Headphones - Wikipedia

    en.wikipedia.org/wiki/Headphones

    Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing; [54] [55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones. [56]

  5. Video gamers may be risking hearing loss or tinnitus ... - AOL

    www.aol.com/video-gamers-may-risking-hearing...

    Playing video games at sound levels nearing or exceeding safe limits has been linked with hearing loss and tinnitus, according to a new study. Video gamers may be risking hearing loss or tinnitus ...

  6. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; this is called side-chaining. [13] In electronic dance music , side-chaining is often used on basslines , controlled by the kick drum or a similar percussive trigger, to prevent the two ...

  7. A-weighting - Wikipedia

    en.wikipedia.org/wiki/A-weighting

    A graph of the A-, B-, C- and D-weightings across the frequency range 10 Hz – 20 kHz Video illustrating A-weighting by analyzing a sine sweep (contains audio). A-weighting is a form of frequency weighting and the most commonly used of a family of curves defined in the International standard IEC 61672:2003 and various national standards relating to the measurement of sound pressure level. [1]

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