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The dribble drive motion is an offensive strategy in basketball, developed by former Pepperdine head coach Vance Walberg during his time as a California high school coach and at Fresno City College. The offense was popularized at the major college level by John Calipari while at The University of Memphis, and was sometimes called the "Memphis ...
Once a player stops dribbling the ball and holds it, the player normally must either pass it to another player or take a shot; if the player dribbles and then holds the ball in any way (either grasping it with their hands or arms, or "palming" it, i.e. holding it too much toward its underside during the act of dribbling) then continues to ...
A motion offense is a category of offensive scheme used in basketball. Motion offenses use player movement, often as a strategy to exploit the quickness of the offensive team or to neutralize a size advantage of the defense. Motion offenses are different from continuity offenses in that they follow no fixed repeating pattern. Instead, a motion ...
Dribble drive motion – an offense that spreads the players to open up the lane for driving player to make a layup or kick out for a three-pointer. Fast break – an offensive tactic in which a team attempts to advance the ball and score as quickly as possible, giving the other team no time to defend effectively. Often the result of a steal or ...
When numbers are used in motion (e.g. 4 out 1 in motion), the first number refers to the number of players outside the three-point line and the second number refers to the players inside the three-point line. 5 out motion offense (simple and screen away) 3-2 motion offense; 4 out 1 in motion offense; Dribble drive motion offense; Princeton offense
This dribble is frequently used when a basic crossover dribble could be stolen. [1] This dribble is an especially useful when the offensive player is close to a defender and needs to switch the ball to the opposite hand, but does not have room to use a regular crossover. [4]
In basketball, it is also known as a shot fake, and usually involves a jump shot, restrained before the feet leave the ground (if the feet leave the ground but the ball remains in the player's hands after landing, it is considered a travel).
The three second area is depicted here as a darker shaded zone at either end of the court.. The three seconds rule (also referred to as the three-second rule or three in the key, often termed as lane violation) requires that in basketball, a player shall not remain in their opponent’s foul lane for more than three consecutive seconds while that player's team is in control of a live ball in ...