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Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed distributors in ...
The Byte Code Engineering Library (BCEL) is a project sponsored by the Apache Foundation previously under their Jakarta charter to provide a simple API for decomposing, modifying, and recomposing binary Java classes (I.e. bytecode). The project was conceived and developed by Markus Dahm prior to officially being donated to the Apache Jakarta ...
ScummVM is a free and open source software project to make a portable, Simple DirectMedia Layer (SDL) library-based SCUMM-engine client which allows many of the SCUMM-engine games to be played on systems where the original versions will not work or have trouble operating, including modern Windows and Macintosh systems, Linux (including portable ...
The Jazelle instruction set is well documented as Java bytecode.However, ARM has not released details on the exact execution environment details; the documentation provided with Sun's HotSpot Java Virtual Machine goes as far as to state: "For the avoidance of doubt, distribution of products containing software code to exercise the BXJ instruction and enable the use of the ARM Jazelle ...
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A code sanitizer is a programming tool that detects bugs in the form of undefined or suspicious behavior by a compiler inserting instrumentation code at runtime. The class of tools was first introduced by Google's AddressSanitizer (or ASan) of 2012, which uses directly mapped shadow memory to detect memory corruption such as buffer overflows or accesses to a dangling pointer (use-after-free).