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Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
The Byte Code Engineering Library (BCEL) is a project sponsored by the Apache Foundation previously under their Jakarta charter to provide a simple API for decomposing, modifying, and recomposing binary Java classes (I.e. bytecode). The project was conceived and developed by Markus Dahm prior to officially being donated to the Apache Jakarta ...
Launched in 2001, ionCube PHP Accelerator (PHPA) was the first freely available PHP accelerator to compete with the commercial Zend Cache product. Created before ionCube Ltd. was founded and at a time when the performance of PHP was regarded as lackluster when compared to other popular web programming languages, [citation needed] PHPA showed that PHP can compete with other languages ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Zen 6 is the name for an upcoming CPU microarchitecture from AMD, shown on their roadmap in July 2024. [1] [2] It is the successor to Zen 5 and is believed to use TSMC's 3 nm and 2 nm processes. Desktop processors will be codenamed "Medusa" under the Ryzen 10000 name, [3] while Epyc server processors will be codenamed "Venice". [4]
Maximum portability is achieved by using an intermediate language using bytecode, called EM.Each language front-end produces EM object files, which are then processed through several generic optimisers before being translated by a back-end into native machine code.
The framework is frequently found in the compositions of video game development competitions, such as the game development competition Ludum Dare. [6] In July 2018, it was the 10th most popular game development software used by independent game developers on the site Itch.io , [ 7 ] holding a 1.97% share.