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The player selects a group of matching-color blocks to make them disappear from the grid, with unsupported blocks falling downwards. A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. [1]
Zuma is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. ... When three or more of the same color come in contact, they ...
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Rules can be changed here too: it can be agreed before the game starts that matching pairs be any two cards of the same rank, a color-match being unnecessary, or that the match must be both rank and card suit. The game ends when the last pair has been picked up. The winner is the person with the most pairs. There may be a tie for first place.
The goal of the game is to match the colors by fitting blocks together by forming squares of at least three blocks with the same color, which disappear. The game continues until the klustar becomes so big it can no longer move, or blocks shapes entering the screen. The game contains two modes: an endurance game that lasts indefinitely, or a ...
Matching a gem adds that gem's color to one of five hands. When all five hands are filled with gems, the hand is evaluated, and points are awarded depending on the hand they achieved. For example, the Flush, consisting of five hands of the same color, is the best possible hand in the game mode.
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