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The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.
Cognitive sociology is a sociological sub-discipline devoted to the study of the "conditions under which meaning is constituted through processes of reification." [1] It does this by focusing on "the series of interpersonal processes that set up the conditions for phenomena to become “social objects,” which subsequently shape thinking and thought."
Social cognitive theory posits that learning most likely occurs if there is a close identification between the observer and the model and if the observer also has a great self-efficacy. [18] Self-efficacy is a term used to describe a person's belief in their ability to achieve their goals and produce desired outcomes through their own actions ...
Social learning theory is a theory of social behavior that proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. [1]
However, whether social cognition is underpinned by domain-specific neural mechanisms is still an open issue. [65] [66] There is now an expanding research field examining how such conditions may bias cognitive processes involved in social interaction, or conversely, how such biases may lead to the symptoms associated with the condition.
A cognitive model, as illustrated by Robert Fludd (1619) [1]. Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". [2]
Important to this perspective is the idea that such cognitive processes are domain-general, and are applied to learning many different kinds of information in addition to benefiting word acquisition. [5] This perspective contrasts the grammatical cues perspective, which emphasizes characteristics of the language input as a source of development.
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]