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  2. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  3. Advertising revenue - Wikipedia

    en.wikipedia.org/wiki/Advertising_revenue

    YouTube's monetization system (logo pictured) is one of the most prominent sources of advertising revenue online. Advertising revenue is the monetary income that individuals and businesses earn from displaying paid advertisements on their websites, social media channels, or other platforms surrounding their internet-based content.

  4. Twitch (service) - Wikipedia

    en.wikipedia.org/wiki/Twitch_(service)

    Twitch is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon. [5]

  5. Elon Musk discussed his vision and features for a Twitch ...

    www.aol.com/finance/elon-musk-discussed-vision...

    Using an anonymous alt-account on X, ... "We're just starting to add in video ads with a similar thing to YouTube where you can skip ahead after five seconds," Musk said, referring to X's ...

  6. Bob Barker-era 'Price Is Right' finds new fans: Gen Z. They ...

    www.aol.com/entertainment/bob-barker-era-price...

    Making a Twitch account is free and, as of right now, so is participating in the viewing parties for Gaggl shows. Plus, on Twitch, the audience is already there — Gaggl just has to supply the ...

  7. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  8. Syndicate (Internet personality) - Wikipedia

    en.wikipedia.org/wiki/Syndicate_(Internet...

    He further expanded his career into livestreaming on Twitch, hosting the same commentary over his gameplays. His Twitch channel became the first to reach one million followers in August 2014. Cassell's YouTube content began to shift into vlogging, where his prominence in the genre took place from his life between Los Angeles and the UK. Back in ...

  9. Creator economy - Wikipedia

    en.wikipedia.org/wiki/Creator_economy

    The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]