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  2. A Fistful of TOWs - Wikipedia

    en.wikipedia.org/wiki/A_Fistful_of_TOWs

    After a particularly trying session of Combined Arms — a miniatures wargame published by Games Designers Workshop — in which only four turns were completed in 8 hours, Beard decided to design a streamlined system to produce faster-moving games. The result was a set of rules for modern combat titled A Fistful of TOWs, a coil-bound paperback ...

  3. War Games Rules 1925–1950 - Wikipedia

    en.wikipedia.org/wiki/War_Games_Rules_1925–1950

    War Games Rules 1950–2000: Wargames Rules for All Arms Land Warfare from Platoon to Battalion Level A computer-moderated adaptation of the 1988 edition was created by WargameSystems. [ 3 ] This is claimed to preserve the WRG rules structure and key data while the software automates the mechanics of playing by these rules, hence saving time ...

  4. List of miniature wargames - Wikipedia

    en.wikipedia.org/wiki/List_of_miniature_wargames

    Warfare in the Ancient World (Newbury Rules, 1980) [1] War Games Rules 1000 B.C to 500 A.D (Ancient War Games Research Group, 1969) War Games Rules 1000 B.C. to 1000 A.D. (War Games Research Group, 1971) War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1]

  5. Wargames Research Group - Wikipedia

    en.wikipedia.org/wiki/Wargames_Research_Group

    The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.

  6. The Campaign for North Africa - Wikipedia

    en.wikipedia.org/wiki/The_Campaign_for_North_Africa

    In Issue 49 of Moves, Thomas G. Pratuch called the game so big that "it defies immediate analysis of the tactical and strategic planning necessary to win the game." However, he called the game's scenarios the most complex designed to date. He also believed that players could use the game rules as a framework for designing new scenarios. [7]

  7. Fast Rules - Wikipedia

    en.wikipedia.org/wiki/Fast_Rules

    Fast Rules is a simple, playable ruleset for conducting table top wargames with H0 scale World War II miniatures using armor, artillery and infantry and classed as a "mid-level skirmish" wargame. [1] The rules were developed by Mike Reese and Leon Tucker and published as a 24 page pamphlet in 1970 by the Armored Operations Society , an ...

  8. De Bellis Antiquitatis - Wikipedia

    en.wikipedia.org/wiki/De_Bellis_Antiquitatis

    De Bellis Antiquitatis or DBA (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. These rules allow entire armies to be represented by fewer than 50 figures. The rules also include diagrams and over 600 army ...

  9. Corps Commander - Wikipedia

    en.wikipedia.org/wiki/Corps_Commander

    Corps Commander, or "Corps Commander: Operational Manoeuvre Group" is a set of micro-armour Miniature wargaming rules designed by Bruce Rea Taylor and Andy Ashton and published in the UK by Tabletop games copyrighted by B. A. Rea Taylor, A. Ashton & Tabletop Games [1] July 1986.