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Tomb Raider: Anniversary is an action-adventure video game developed by Crystal Dynamics and Buzz Monkey Software and published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011.
The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [11] The first two games were ported to the PS3 by Buzz Monkey Software. [12]
For Tomb Raider II, minor upgrades were made to the engine, with the main improvements being to the AI and smoothing out Lara's model. [83] Tomb Raider III underwent major revisions, including rewrites to the graphics engine and improvements in the lighting and AI systems. [144] The engine was given a major overhaul for The Last Revelation. The ...
Crystal Dynamics was founded by Madeline Canepa, Judy Lange, and Dave Morse on July 8, 1992, when they spun off from The 3DO Company. [1] [2] Canepa and Lange were previously marketing executives for Sega, where the former's integral role in the launch of Sonic the Hedgehog gave her the nickname "Mother of Sonic".
[2] In June 2007, Eidos Interactive released another Buzz Monkey title, Tomb Raider: Anniversary, for the PlayStation 2 and PSP, which was co-developed with Crystal Dynamics. [3] Later that year, Eidos Interactive released the Buzz Monkey-developed Nintendo Wii and Xbox 360 versions of Tomb Raider: Anniversary.
Tomb Raider I–III Remastered is a collection of remasters of the first three games in the Tomb Raider series: Tomb Raider, Tomb Raider II, and Tomb Raider III. [4] Each game features archaeologist-adventurer Lara Croft as she travels through a series of ancient ruins and tombs in search of ancient artefacts, and is presented from a third-person perspective.
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In 2003, the studio took over the development of the best-selling Tomb Raider franchise [6] after its original developer, Core Design, failed to gain critical or commercial success with their later games. [7] [8] Crystal Dynamics' first Tomb Raider game, Tomb Raider: Legend, became a commercial success with 4.5 million copies sold as of ...