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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]

  3. Stella (emulator) - Wikipedia

    en.wikipedia.org/wiki/Stella_(emulator)

    Stella is written in the C++ programming language and thus is highly portable. [4] The emulator supports all Atari 2600 cartridge bank switching schemes and has support for nearly all Atari 2600 titles. Support is included for NTSC, PAL and SECAM in 60 Hz/50 Hz varieties, including autodetection of those formats (based on the number of ...

  4. BASIC Programming - Wikipedia

    en.wikipedia.org/wiki/BASIC_Programming

    BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.

  5. Atari 2600 - Wikipedia

    en.wikipedia.org/wiki/Atari_2600

    In 2017, Hyperkin announced the RetroN 77, a clone of the Atari 2600 that plays original cartridges instead of preinstalled games. [86] The Atari VCS (2021 console) can download and emulate 2600 games via an online store. [87] The Atari Flashback 12 Gold (2023) contains 130 games built-in. [88] The Atari 2600+ (2023) is a replica of the 2600 ...

  6. Atari 2600 homebrew - Wikipedia

    en.wikipedia.org/wiki/Atari_2600_homebrew

    Unlike later consoles, the 2600 will run any properly configured cartridge without checking for a digital signature or performing any other type of authentication. [38] It was this aspect of the system that enabled third-party companies such as Activision and Imagic to develop Atari 2600 games without Atari's consent in the 1980s. [1]

  7. Slot Machine (video game) - Wikipedia

    en.wikipedia.org/wiki/Slot_Machine_(video_game)

    The game was written by David Crane, who went on to develop Pitfall!.Crane developed the game for his mother, who was a lover of slot-machine games. [5] [6] Programming the game to represent the different symbols of a traditional fruit-machine proved difficult given that the Atari 2600 could only render 8 monochrome pixels for each sprite, so Crane made use of differing shapes that were easily ...

  8. Optimized Systems Software - Wikipedia

    en.wikipedia.org/wiki/Optimized_Systems_Software

    Optimized Systems Software was formed in early 1981 by Bill Wilkinson, Mike Peters, Paul Laughton, and Kathleen O'Brien. [4] Laughton, the primary author of Atari BASIC, was still employed by Atari, Inc. at the time, and had permission to be involved with OSS from his manager. O'Brien wrote the Atari Assembler Editor for Atari. Laughton and O ...

  9. Rob Fulop - Wikipedia

    en.wikipedia.org/wiki/Rob_Fulop

    Rob Fulop is an American game programmer who created two of the Atari 2600's biggest hits: the port of arcade game Missile Command and 1982's Demon Attack, which won Electronic Games' Game of the Year award. While at Atari, Fulop also ported Night Driver to the 2600 and Space Invaders to the Atari 8-bit computers.

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