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This page was last edited on 22 January 2023, at 20:51 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.
The mod received praise from Jace Hall, the former CEO and founder of Monolith Productions, who described it as "awesome" on his personal X account. Dominic Tarason of Rock, Paper, Shotgun named Bloom one of the best Doom mods, calling it "an extremely cool concept" and "a real treat, visually and aurally". [9]
It was released on August 30, 2005. GZDoom also boasts 3D floor support compatible with Doom Legacy and Vavoom, 3D model support, 360 degree skyboxes, and other features. Version 2.4.0 was the first version to be officially released on ZDoom.org alongside the release of QZDoom 1.3.0 on March 19, 2017. [89]
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The digital re-release, dubbed the '20th Anniversary Edition', used the ECWolf source port developed for Wolfenstein 3D and ZDoom to support modern controllers and enable widescreen gameplay. [9] [10] Developed for Windows, macOS, and Linux, the game released on itch.io on May 26, 2014 and Steam on June 23, 2015. [2]
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