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  2. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    As the distance between near and far clip planes increases, and in particular the near plane is selected near the eye, the greater the likelihood exists that z-fighting between primitives will occur. With large virtual environments inevitably there is an inherent conflict between the need to resolve visibility in the distance and in the ...

  3. SolidWorks - Wikipedia

    en.wikipedia.org/wiki/SolidWorks

    SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...

  4. Distance fog - Wikipedia

    en.wikipedia.org/wiki/Distance_fog

    Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. [1]Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a "fog" gradient so objects further from the camera are progressively more obscured by haze and by aerial ...

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing

  6. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...

  7. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    It's is the one responsible for the transformation of the prepared 3D scene into a 2D image or animation. 3D render engines can be based on different methods, such as ray-tracing, rasterization, path-tracing, also depending on the speed and the outcome expected, it comes in different types – real-time and non real-time, which was described above

  8. NYT ‘Connections’ Hints and Answers Today, Wednesday, December 11

    www.aol.com/nyt-connections-hints-answers-today...

    today's connections game answers for wednesday, december 11, 2024: 1. utopia: paradise, seventh heaven, shangri-la, xanadu 2. things you shake: hairspray, magic 8 ...

  9. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    In virtual reality and computer animation, an object may also be represented by a surface mesh of node points connected by triangles or quadrilaterals. If the goal is only to represent the visible portion of an object (and not show changes to the object) a solid mesh serves no purpose, for this application.