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  2. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    The main advantage in computing IP as above is that spatial variability, or accuracy, is included in the measurement. With the adjustment for accuracy, Fitts's law more truly encompasses the speed-accuracy tradeoff. The equations above appear in ISO 9241-9 as the recommended method of computing throughput.

  3. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    A trackball is a pointing device consisting of a ball housed in a socket containing sensors to detect rotation of the ball about two axis, similar to an upside-down mouse: as the user rolls the ball with a thumb, fingers, or palm the pointer on the screen will also move. Tracker balls are commonly used on CAD workstations for ease of use, where ...

  4. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    A pointing stick can be used by pushing with the fingers in the general direction the user wants the pointer to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and pointer speed can be adjusted, just as mouse speed is adjusted.

  5. AttentionTracking - Wikipedia

    en.wikipedia.org/wiki/AttentionTracking

    The training ensures that only respondents with sufficient mouse competence and speed take part in the test – simply put, hand and eye movement are synchronized. Directly after the training the actual measurement starts. The trained click behavior is then continued on the presented visual stimuli. In the same time point-and-click is

  6. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface

  7. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    It signals the point where actions of the user take place. It can be used in text-based or graphical user interfaces to select and move other elements. The keyboard cursor may also be repositioned using the pointer. Though it is distinct from the text cursor, the mouse pointer is also being called a cursor or mouse cursor. [13]

  8. Pointing device gesture - Wikipedia

    en.wikipedia.org/wiki/Pointing_device_gesture

    The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.

  9. Point and click - Wikipedia

    en.wikipedia.org/wiki/Point_and_click

    Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.